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http://www.drechslerei-reiter.at/
Eintrag vom: 27.09.2013.



Vulkan Profiles provide a way to precisely communicate functionality requirements and device capabilities between participants in the Vulkan ecosystem to streamline the development and deployment of portable applications.
https://www.vulkan.org/tools
 VULKAN


For instance the HLSL binding model now works without needing any Vulkan-specific workarounds which has been a longstanding developer pain point with using HLSL on Vulkan. The direct access approach requires applications to recompile their shaders making use of the new SPV_EXT_descriptor_heap extension.
https://docs.vulkan.org/features/latest/features/proposals/VK_EXT_descriptor_heap.html
 VULKAN


Subsystems: Vulkan for Audio Processing Enhancing Audio with Vulkan In the previous section we implemented a basic audio system for our engine. Now we?ll explore how Vulkan?s compute capabilities can enhance audio processing particularly for implementing realistic 3D spatial audio using Head-Related Transfer Functions (HRTF).
https://docs.vulkan.org/tutorial/latest/Building_a_Simple_Engine/Subsystems/03_vulkan_audio.html
 VULKAN


This Vulkan tutorial will teach you the basics of using the Vulkan graphics and compute API. The ideas behind Vulkan are similar to those of Direct3D 12 and Metal but Vulkan has the advantage of being fully cross-platform and allows you to develop for Windows Linux and Android at the same time.
https://www.vulkan.org/learn
 VULKAN


Vulkan is not a company nor language but rather a way for developers to program their modern GPU hardware in a cross-platform and cross-vendor fashion. The Khronos Group is a member-driven consortium that created and maintains Vulkan.
https://docs.vulkan.org/guide/latest/what_is_vulkan.html
 VULKAN


Welcome to the "Building a Simple Engine" tutorial series! This series marks a transition from the foundational Vulkan concepts covered in the previous chapters to a more structured approach focused on building a reusable rendering engine.
https://docs.vulkan.org/tutorial/latest/Building_a_Simple_Engine/introduction.html
 VULKAN


LunarG has released a new SDK for Windows Linux & macOS that supports Vulkan API revision 1.3.283. This new release has improved validation coverage an improved Vulkan Configurator and a host of Windows and macOS changes that can be viewed in the release notes.
https://www.vulkan.org/news/auto-22673-229d92948e8573d319277a87e8c9c59e
 VULKAN


Vulkan is a next generation graphics and compute API that provides high-efficiency cross-platform access to modern GPUs used in PCs consoles mobile phones and embedded platforms.
https://www.vulkan.org/
 VULKAN



Lieber Kies in der Tasche als Sand im Getriebe.